My professional career in computer graphics began in 1997 doing architectural visualizations and my original reason for getting into graphics was for scenic and lighting visualizations of my own designs. I consider myself a 3D artist first and visual effects/motion graphics artist second and my professional work tends to mirror that. I currently work with 3D animation and visual effects for design visualization, virtual scenery, and 3D motion graphics. I do have strong design skills and have done 2D animation and motion graphics as well.
I have moved between popular software applications and am very familiar with 3ds max (certified instructor 2000-2003), Maya, and Blender. I switched to Blender from Maya in 2007 and have been using it professionally and teaching with it exclusively since then. I am well versed in After Effects, Photoshop, Motion, Final Cut Pro, and several video and image utility applications.
I am also skilled in Apple OS X and Linux system administration and Python programming.
Currently only one theatrical show and one film is on the website unfortunately. For theatrical shows I am moving towards minimalist scenery with detailed properties and/or projections in order to push the theatricality of a live event. Uses of projection design and show control are my primary interests in live event design for the foreseeable future since it blends best with computer graphics and video. I also enjoy lighting design, but have few opportunities in my schedule to do it.
For film design I look for low-budget possibilities in augmenting existing locations or building scenery when absolutely needed. My current work is in virtual scenery design for films.
I prefer drawing and painting (oil and acrylic) and have some new paintings underway. I have many more drawings, paintings, and other works than what is currently on the site – it is just taking time to photograph them all.